;_[W̃RXe[g[Statedef 5050]ɒǉ܂B


[State 5050, 7] ;Recover near ground
type = ChangeState
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive

trigger1 = var(49) = 10000 ;ضްsłłIضް
value = 50;WṽXe[g

[State 5050, 8]; Recover in mid air
type = ChangeState
triggerall = Vel Y > -1
triggerall = alive
trigger1 = var(49) = 10000 ;ضްsłłIضް
value = 50 ;WṽXe[g

;Ql
;-------------------------
;Statedef 5050̋Lq̂ЂƂłB
;ضް̂ƂAضްނ͂ضް
;̂CanRecoverĂȂ̂ضްs̂Ƃ܂B

;[State 5050, 4] ;Recover near ground
;type = ChangeState
;triggerall = Vel Y > 0
;triggerall = Pos Y >= -20
;triggerall = alive

;triggerall = CanRecover
;trigger1 = Command = "recovery"
;value = 5200 ;HITFALL_RECOVER
;---------------------------


;A[Statedef 5071]ɒǉ܂B


[State 5071, 4]
trigger1 = Vel Y > 0
trigger1 = Pos Y >= -20
trigger1 = var(49) = 10000  ;X^hon̎ضްI
type = ChangeState
value = 50

